No, WarDogs Is Not the “Battlefield Killer” (And That’s OK)

For the past several months, one question has been a constant talking point across the WarDogs, Call of Duty, and Battlefield communities: How will WarDogs perform at launch?

Based on the opening numbers, the answer is clear, it had a fantastic debut. Despite launching to mixed reviews, the game achieved a massive peak of 340,171 concurrent players on Steam during it’s release day. Even more remarkably, the game managed to surpass those astronomical opening numbers on its second day, climbing to a new peak of 365,111 concurrent players. For a brand-new title entering such a competitive market, those figures, and the rare day-two momentum, are undeniably impressive. 

WarDogs player count.
Image credit: steamdb.info

However, along with this early momentum came an all-too-familiar narrative across social media: claims that WarDogs is the next “Battlefield” or “Call of Duty” killer. While the game has undeniably succeeded so far, a closer look at market context, launch dynamics, and long-term retention shows why those comparisons don’t hold up just yet.

Battlefield 6 is done.

The “Scared Publisher” Myth

A recent post on the r/WarDogs subreddit highlighted this narrative, pointing out that Battlefield 6 went on a 50% discount (down to $35) right around WarDogs’ release. The original poster implied that EA was “scared” of WarDogs and actively trying to undercut its $40 price tag.

Battlefield is scared.

This claim falls apart under basic scrutiny. AAA publisher discounts are planned months in advance, and Battlefield 6 had already been sitting at that $35 sale price throughout the previous week. Framing a routine promotional discount, one that has already hit that exact $35 price point twice before, as a panic reaction to a mid-tier shooter release misreads how publisher marketing cycles actually work. 

Battlefield 6 sales charts.
Image credit: steamdb.info

Apples to Oranges: Multi-Platform Reach & Pricing

When comparing raw launch statistics, context is everything. Battlefield 6 launched with a staggering 747,440 peak concurrent players on Steam alone. If Steam were the only platform involved, that figure by itself would be a massive milestone. But Battlefield 6 also launched simultaneously across consoles and the EA App, meaning its total concurrent player base across all platforms was easily double or triple its Steam peak. By contrast, WarDogs launched strictly on Steam, with console versions not expected for another two years. 

Battlefield awesome numbers.
Image credit: steamdb.info

Pricing also plays a critical role when evaluating these launch numbers. At a $40 price tag, WarDogs fits into the category of a budget-friendly AA title in a market where standard major releases cost $60 to $70. Meanwhile, Battlefield 6 launched at full price, which makes its 747k peak on Steam alone even more remarkable. Revenue on the base version of Battlefield 6 is nearly double per copy based on that price tag alone. As users on subreddits like r/okbuddyptfo have pointed out while mocking these hot takes, comparing day-one player counts between a newly released $40 AA title and an established full-price AAA giant, ignores the total revenue created between the two.

The Test of Time: Player Retention

Launch hype drives opening-week numbers, but long-term retention determines a game’s true standing in the genre. Sitting at a healthy concurrent average of 42,000 players on Steam, Battlefield 6 continues to maintain a strong player base nearly a year post-launch.

To put that 42k figure into perspective, consider how other major shooters in the genre have fared around the 11-month mark. Widely viewed as Battlefield 6‘s primary competitor, Call of Duty: Black Ops 7 averaged roughly 26,000 concurrent players over the past month. Meanwhile, the previous entry in the franchise, Battlefield 2042, averaged a meager 6,900 concurrent players at its own 11-month mark, while Battlefield V sat just below it at an average of 6,020 players 11 months after its Steam release. Battlefield 6 isn’t just holding on; it’s actively outperforming most of its direct rivals and predecessors a year into their release cycles. 

At this stage, it’s impossible to tell how well WarDogs will hold up over time. Determining whether it can earn the title of a true “Battlefield killer” will require months of retention data. Right now, it remains unclear whether this initial surge is simply temporary launch hype or a genuine, long-term migration of veteran Call of Duty and Battlefield players seeking a fresh experience after years with the same two franchises. 

Final Thoughts

WarDogs had a phenomenal opening weekend on Steam, especially for a game launching at a $40 price point without console support. But declaring it a “Battlefield killer” is not only premature, it misses the point entirely. WarDogs can easily thrive without interfering with Battlefield 6, and vice versa.

On the Battlefield side of things, the franchise is doing just fine. Failing to maintain launch-window peak numbers shouldn’t be framed as a negative, considering virtually every major release drops by 70% or more once it moves past the initial mainstream spotlight.